![]() A world that impinges on ours soon enough… Wait… Modern day? Adventuring? What’s my daughter beating up, the undeserving homeless? No, monsters do exist, because your lovely daughter, saved by Cube during the revolution after the end of the (sadly unlocalised) Princess Maker 4, comes from another world. This time, it’s set in the modern day, and adventuring has returned! ![]() For all that it is somewhat complex, since there are no, strictly speaking, bad endings (Or few, easily avoidable ones), I can somewhat forgive the unfriendliness of the Princess Maker series. So, the Princess Maker games have changed in the details many times over the years, but the core life-sim gameplay has remained the same: Schedule time for your daughter’s activities, grow her stats (while paying attention to her needs), take part in events, and, depending on what you’ve done over the years, get one of the many, many endings. HRNGH, GONNA STUDY, YEAH! (I love how *pumped* she is for academia.
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